Aug 07, 2009, 05:46 PM // 17:46
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#21
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Forge Runner
Join Date: Feb 2007
Location: Spain
Guild: LHV
Profession: R/N
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Quote:
Originally Posted by Killamus
Eh, actually, it's not that much of a buff. That 3% sac does quite a bit, my heroes are killing a lot faster but they're having trouble staying alive, in places that they should be getting little-no damage. It'd be great on a human necro, but heroes that redline and are always casting, it's not worth the +2 death and SR.
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Signed to revert for the bolded part , masochism was fine.
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Aug 07, 2009, 05:47 PM // 17:47
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#22
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Well that sort of skill is somewhat hilarious. It stacks with AotL for 11 level 21 minions or can add to the the damage from OoU if your monks don't mind the sacrifice.
Shame about losing the old functionality though. The energy gain on sacrifice was invaluable for sac heavy spam builds and the like - namely orders. I can run OotV while maintaining 3 enchantments as a human without Masochism no problem, but I doubt a hero can manage it with only one maintained enchantment now.
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Aug 07, 2009, 06:05 PM // 18:05
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#24
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by Killamus
Eh, actually, it's not that much of a buff. That 3% sac does quite a bit, my heroes are killing a lot faster but they're having trouble staying alive, in places that they should be getting little-no damage. It'd be great on a human necro, but heroes that redline and are always casting, it's not worth the +2 death and SR.
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It should be more than manageable, even for a hero. Consider that an orders hero is casting Order of Pain and Dark Fury as frequently as they can (every 7~ seconds), consuming 17% health with each cast. At a 3% sacrifice you'll need to be casting a spell roughly every second to amount the same health loss as an orders build.
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Aug 07, 2009, 08:40 PM // 20:40
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#25
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Desert Nomad
Join Date: Oct 2005
Profession: Mo/
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Quote:
Originally Posted by duckboy
i voted for no cos this new version imo is more useful.
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My suggestion is to revert the old function and add the new one to a different skill, so that both functions exist.
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Aug 08, 2009, 12:33 AM // 00:33
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#26
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Guest
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Quote:
Originally Posted by Racthoh
It should be more than manageable, even for a hero. Consider that an orders hero is casting Order of Pain and Dark Fury as frequently as they can (every 7~ seconds), consuming 17% health with each cast. At a 3% sacrifice you'll need to be casting a spell roughly every second to amount the same health loss as an orders build.
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That's also one hero, not 3. And since all but one or two spells that regular discordway uses are <= 1s casts, it pretty much goes by itself. This doesn't include regular sac for the curses necro, for stuff like Meekness, who would still want +2 SR (As SR rocks) and +2 death for stronger minions and stronger discord. Everyone knows heroes are stupid, they continue to cast spells until they're out of energy (And necro heroes rarely are) so they're sacing health every time.
I also don't keep my SR at 12+ on my heroes (Except for 1) so they're usually sac'ing 4, not 3% health.
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Aug 08, 2009, 05:17 AM // 05:17
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#27
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Forge Runner
Join Date: Mar 2006
Profession: N/
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Quote:
Originally Posted by sniper22
Don't you remember when necros had to keep up both order of the vampire and order of pain up at the same time in b/p groups?
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don't you remember when the mm had 20+ minions and you got a crap ton energy back from non-capped soul reaping? man i miss those days .___.
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Aug 08, 2009, 06:01 AM // 06:01
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#28
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Jungle Guide
Join Date: Jan 2009
Location: US
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hmmmmmmm. while everybody looks at going to level 19 death magic with this, I'll just take advantage of being able to go 14+2 instead of using a rune which takes away HP from now on.
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Aug 08, 2009, 04:05 PM // 16:05
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#29
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by refer
hmmmmmmm. while everybody looks at going to level 19 death magic with this, I'll just take advantage of being able to go 14+2 instead of using a rune which takes away HP from now on.
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But then Blood of the Master will just cause you to sac more health.
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Aug 08, 2009, 05:38 PM // 17:38
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#30
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Jungle Guide
Join Date: Jan 2009
Location: US
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Quote:
Originally Posted by HawkofStorms
But then Blood of the Master will just cause you to sac more health.
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Oh right... that sucks. But I'm gonna test it out anyways! Hopefully I will get a monk who sees what I'm doing.
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Aug 22, 2009, 06:38 PM // 18:38
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#31
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Pre-Searing Cadet
Join Date: Aug 2009
Location: Kamadan Ad1 Trying To Make Some Wonga
Profession: N/A
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Quote:
Originally Posted by Puebert
Masochism was recently changed to be a Soul Reaping/Death Magic copy of Awaken the Blood. It used to read: "For 30 seconds, you gain 1...4 Energy whenever you sacrifice Health."
This skill was a staple skill for Orders and Bips, but now has a totally different purpose.
My suggestion is to revert this skill and give it's current functionality to a different skill. If necessary, move a Death Magic skill into Soul Reaping if Foul Feast and Hexer's Vigor are really important.
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Masochism was un-needed, Soul Reaping supplies orders.
And here we have a tribute to cultists fervor, except without the spell bug.
I can now hit out the Equivalent of RoJ's damage in 2 seconds flat with a N/A Build i made for pve, but with a down side of sacrifice, which only really add's up to 35% of your health bar in loss.
I would rather have Cultists fervor back, and masochism reverted in this case.
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Aug 22, 2009, 07:55 PM // 19:55
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#32
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Lion's Arch Merchant
Join Date: Apr 2006
Profession: W/A
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i was just thinking about this, and having both functionalities present basically turns all 5 energy spells into 1 energy spells at an appropriate SR spec, which means you can be permanently casting interspersed with 10e skills and never even dip into your energy pool (ps, i voted 4 u!)
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Aug 22, 2009, 11:43 PM // 23:43
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#33
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Forge Runner
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Wait. Why do you need masochism reverted? Soul Reaping is not enough energy?
I guess other people's opinions will differ. But I like the new masochism much better. Though could be nice to see the skills co-exist.
/signed for making another skill into old-masochism
/notsigned for reverting
At least necros now know how Dervish enchantment jugglers felt
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Aug 25, 2009, 04:42 PM // 16:42
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#34
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Banned
Join Date: Oct 2007
Guild: N/A
Profession: D/W
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Bend over and grab ya'lls knees each & every update cuz Anet ain't here to please ya'll. They ain't makin' that dough monthly, so wtf do they even care about? NOTHING, that's what..
Truth Hurts... doesn't it?
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Aug 26, 2009, 05:16 PM // 17:16
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#35
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Academy Page
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I liked the old Masochism for niche builds, it was fun to play with. I think the way to go would be to apply the new functionality to something like Verata's Sacrifice, which is already Minion-themed, but terrible.
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